In a Bits, Bytes, and Bots after school program, your student will be introduced to the building blocks of coding. We teach them through the use of Dash robots, Lego Ev3 robots, codable drones, and the MIT developed Scratch programming language.
Class Example:
During the 1st week, students will explore what it means to program by participating in our "program-the-teacher" game. The class will work together to tell the instructor how to get from point A to point B using proper coding terminology. We want to get students into the mindset of a programmer and how to think literally to solve a specific problem. After getting through this first project, we will give them a tutorial of the IDE (Integrated Development Environment) they will be using for the rest of the after school program.
Each week students will be given a fun problem they will solve using their newly acquired coding and programming skills. Whether having a robot solve mazes, or using loops to create exciting video games, these building blocks will help your student practice relevant skills to work in the tech jobs of the future..
Projects with Dash Robots (K-6th Grade) : Projects with Ev3 (3rd-8th Grade) :
- Driving School - Building
- Paths - Conveyer Belt
- Mazes - Robot Arm
- Lawn Mower - Paths
- Dash the Dog - Mazes
- Line Leader - Drawing Shapes
- Mail Delivery - Sensors
- Autonomous Driving
Projects with Scratch Jr (K-6th Grade): Projects with Scratch (1st-8th grade):
- Fish Bowl - Advanced Fish Bowl
- Frogger - Crossy Road
- Clock - Bubble Pop
- Story - Geometry Dash
- Escape Room - Cat and Mouse
- Maze - Students own game
3-D Printing Projects (1st-8th Grade) Drones (3rd-8th Grade)
- using TinkerCAD - build drone configurations
- using OnShape - learn to take photos and videos
- student name plate
- copycat project
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